:: Human Cultural and Social Behavior Model

BreakAway has developed tools and editors to enable the scripting of human emotion and behaviors, group and alliance affiliations, and demographic characteristics to the population of a simulated environment. This technology enables a user to assess the overall political, social, economic, and military situation in detail; select and prioritize objectives; plan appropriate strategy and tactics to achieve those objectives; and respond appropriately and effectively adversarial actions to achieve desired end conditions.

Rooted in the BreakAway's experience as a leading developer of real-time strategy entertainment games and developer of military simulation tools like Entropy Based Warfare, this technology was implemented in A Force More Powerful, a PC strategy game that uses military planning procedures to teach strategic planning to those who wish to plan and conduct a campaign of nonviolent resistance to free themselves from political, economic or social oppression.


Cultural and Political Models

Discrete software models and accompanying editing tools provide powerful customization capabilities for creating simulations that involve:
  • Politics
  • Economics
  • Individual People
  • Interest Groups
  • Policies/Beliefs

Tools for Strategic Planning

A strategic planning tool based on military planning procedure is incorporated into the simulation, allowing the player to create a strategy, design a situation, and model an actual, theoretical, or historical conflict in detail to create a playable scenario.
  • Situation Report - Includes historic background as well as current socio-political situation, both geographic and societal
  • Mission Assessment - Planning tool encompassing goals/vision, support, strengths and weaknesses, assumptions and constraints, a movement manifesto, and courses of action
  • Victory Conditions - Prioritizes outcomes and establishes criteria for evaluation and measurement
  • Phases & Objectives - Break mission down and assign policy focus for each phase.
  • Play - Over 80 different tactics can be employed in turn-based play to target entities within the simulation to build strength, attack, deny, defend, or communicate.




Ideas? Needs? Creative collaboration? We want to hear from you.





November 29 - December 2
Orlando, FL
 I/ITSEC 2010






     © BreakAway Ltd., 2008