|
|
|
 |
|
 |
| :: Human Cultural and Social Behavior Model |
 |
 |
BreakAway has developed tools and editors to enable the scripting of human emotion and behaviors, group and alliance affiliations, and demographic characteristics to the population of a simulated environment. This technology enables a user to assess the overall political, social, economic, and military situation in detail; select and prioritize objectives; plan appropriate strategy and tactics to achieve those objectives;
and respond appropriately and effectively adversarial actions to achieve desired end conditions.
Rooted in the BreakAway's experience as a leading developer of
real-time strategy entertainment games and developer of military
simulation tools like Entropy Based Warfare, this technology was
implemented in A Force More Powerful, a PC strategy game that
uses military planning procedures to teach strategic planning to
those who wish to plan and conduct a campaign of nonviolent
resistance to free themselves from political, economic or social
oppression.
Cultural and Political Models
Discrete software models and accompanying editing
tools provide powerful customization capabilities for
creating simulations that involve:
- Politics
- Economics
- Individual People
- Interest Groups
- Policies/Beliefs
Tools for Strategic Planning
A strategic planning tool based on military planning procedure
is incorporated into the simulation, allowing the player to create
a strategy, design a situation, and model an actual, theoretical, or historical conflict in detail to create a playable scenario.
- Situation Report -
Includes historic background as well as current socio-political
situation, both geographic and societal
- Mission Assessment -
Planning tool encompassing goals/vision, support, strengths
and weaknesses, assumptions and constraints, a movement
manifesto, and courses of action
- Victory Conditions -
Prioritizes outcomes and establishes criteria for evaluation and
measurement
- Phases & Objectives -
Break mission down and assign policy focus for each phase.
- Play -
Over 80 different tactics can be employed in turn-based play
to target entities within the simulation to build strength, attack,
deny, defend, or communicate.
Ideas? Needs? Creative collaboration? We want to hear from you.
|
|
December 1 - 4
Orlando, FL
I/ITSEC 2008
6.16.2008
RWD Technologies expands training portfolio to include customized gaming and simulations through partnership with BreakAway
Read More
12.24.2007
U.S. Army Takes a Step Toward Embracing Game Technology
Read More at Training and Simulation Journal Online
12.17.2007
BreakAway Founder and CEO Doug Whatley Discusses the Impact of Game Technology on Military Training and Technology
Read More
For past mosbe news, check out the media room at BreakAway.
|
|