:: Human Cultural and Social Behavior Model

BreakAway has developed tools and editors to enable the scripting of human emotion and behaviors, group and alliance affiliations, and demographic characteristics to the population of a simulated environment. This technology enables a user to assess the overall political, social, economic, and military situation in detail; select and prioritize objectives; plan appropriate strategy and tactics to achieve those objectives; and respond appropriately and effectively adversarial actions to achieve desired end conditions.

Rooted in the BreakAway's experience as a leading developer of real-time strategy entertainment games and developer of military simulation tools like Entropy Based Warfare, this technology was implemented in A Force More Powerful, a PC strategy game that uses military planning procedures to teach strategic planning to those who wish to plan and conduct a campaign of nonviolent resistance to free themselves from political, economic or social oppression.


Cultural and Political Models

Discrete software models and accompanying editing tools provide powerful customization capabilities for creating simulations that involve:
  • Politics
  • Economics
  • Individual People
  • Interest Groups
  • Policies/Beliefs

Tools for Strategic Planning

A strategic planning tool based on military planning procedure is incorporated into the simulation, allowing the player to create a strategy, design a situation, and model an actual, theoretical, or historical conflict in detail to create a playable scenario.
  • Situation Report - Includes historic background as well as current socio-political situation, both geographic and societal
  • Mission Assessment - Planning tool encompassing goals/vision, support, strengths and weaknesses, assumptions and constraints, a movement manifesto, and courses of action
  • Victory Conditions - Prioritizes outcomes and establishes criteria for evaluation and measurement
  • Phases & Objectives - Break mission down and assign policy focus for each phase.
  • Play - Over 80 different tactics can be employed in turn-based play to target entities within the simulation to build strength, attack, deny, defend, or communicate.


Based on BreakAway experience with A Force More Powerful

 Video Clip
 PDF



Ideas? Needs? Creative collaboration? We want to hear from you.





June 10 - 12
Stockholm, Sweden
 ITEC



June 16 - 20
Paris, France
 EUROSATORY 2008









12.24.2007
U.S. Army Takes a Step Toward Embracing Game Technology
 Read More at Training and Simulation Journal Online




12.17.2007
BreakAway Founder and CEO Doug Whatley Discusses the Impact of Game Technology on Military Training and Technology
 Read More




12.14.2007
Demand for Serious Games as Learning Tools is Surging Throughout Military Services; Game Companies are Responding
 Read More




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     © BreakAway Ltd., 2008