:: Model for Mission Planning

mōsbē uses a statistical, effects-based model to simulate actions and resulting effects of combat. Derived from strategy game technology and an ideal tool for mission planning, this model is optimized to simulate combat scenarios of up to 2500 units on its own--but can support much more when mōsbē is used as a member of a federation.

The model drives the end-user experience for the simulation, and is tied to the end user station, the mōsbē Viewer. When you buy the mōsbē Viewer, you also receive the simulation model, ready to deploy to end-users.

Using the World Builder and Scenario Editor tools in conjunction with the Viewer, you have the ability to modify the parameters within the existing model - or to federate with other models to create a custom training system.
  • Models ground and air-to-ground combat, with artillery air strikes, air defense suppression, and decoy units
  • Modeling both symmetric and asymmetric warfare
  • Use for training, experimentation, and decision-making analysis exercises to demonstrate the impact that C4ISR assets, technologies, and principles have in creating superior situational awareness
  • Included with the purchase of a mosbe Viewer license

Effects-Based Model Enables Low-Cost Deployment

Effects-based modeling is based in probabilities. The results of using a particular weapon are pre-determined based on calculated probabilities of the weapon's effectiveness against a chosen target under the conditions being simulated. The actual ballistics of a weapons system, for example, are not modeled with real-world precision, but the effects are.

This effects-based model is what enables rapid, low-cost development and deployment of simulations within mōsbē. Using our model alone, complicated scenarios can be simulated at the desktop. From these scenarios, you can use the results to define the areas where more complex models should be developed.


Object and Asset Libraries

All entities used in the simulation are stored in libraries that accompany the model. These libraries are datafiles that contain an array of information that describes each unit, weapon, sensor, and vehicle type and associates it with 3D art objects that appear in the simulation. These units are employed in a simulation through the mōsbē Scenario Editor, and these libraries can be edited or modified by using the mōsbē World Builder tool.

New entities -- and new libraries of entities -- can also be created to customize particular assets or whole classes of assets. mōsbē's open architecture platform gives the flexibility to create completely customized simulation experiences within the combat model.

Included with the model:
  • More than 600 unique vehicles including all standard air and ground combat vehicles armed with realistic weapons and sensor data, as well as civilian, neutral, and unmanned platforms
  • Simulations of more than 190 sensor systems and an editor to create new sensors, with accurate recreations of sensor output to simulate real-world conditions and realistic sensor fusion
  • More than 150 weapons systems, representing current U.S. and Eastern equipment, with performance properties based on open source information
  • One representative demonstration scenario


Currently sold with Desktop Viewer

 How to Buy the Desktop Viewer
 Mission Planning Model PDF





November 29 - December 2
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 I/ITSEC 2010






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